unreal.GameplayEffectPeriodInhibitionRemovedPolicy
¶
- class unreal.GameplayEffectPeriodInhibitionRemovedPolicy¶
Bases:
unreal.EnumBase
Enumeration of policies for dealing with the period of a gameplay effect when inhibition is removed
C++ Source:
Plugin: GameplayAbilities
Module: GameplayAbilities
File: GameplayEffect.h
- EXECUTE_AND_RESET_PERIOD¶
Executes immediately and resets the period.
- Type
2
- NEVER_RESET¶
Does not reset. The period timing will continue as if the inhibition hadn’t occurred.
- Type
0
- RESET_PERIOD¶
Resets the period. The next execution will occur one full period from when inhibition is removed.
- Type
1