unreal.GameplayEffectPeriodInhibitionRemovedPolicy

class unreal.GameplayEffectPeriodInhibitionRemovedPolicy

Bases: unreal.EnumBase

Enumeration of policies for dealing with the period of a gameplay effect when inhibition is removed

C++ Source:

  • Plugin: GameplayAbilities

  • Module: GameplayAbilities

  • File: GameplayEffect.h

EXECUTE_AND_RESET_PERIOD

Executes immediately and resets the period.

Type

2

NEVER_RESET

Does not reset. The period timing will continue as if the inhibition hadn’t occurred.

Type

0

RESET_PERIOD

Resets the period. The next execution will occur one full period from when inhibition is removed.

Type

1