unreal.GameplayEffectModifierMagnitude¶
- class unreal.GameplayEffectModifierMagnitude¶
Bases:
StructBaseStruct representing the magnitude of a gameplay effect modifier, potentially calculated in numerous different ways
C++ Source:
Plugin: GameplayAbilities
Module: GameplayAbilities
File: GameplayEffect.h
Editor Properties: (see get_editor_property/set_editor_property)
attribute_based_magnitude(AttributeBasedFloat): [Read-Write] Magnitude value represented by an attribute-based float(Coefficient * (PreMultiplyAdditiveValue + [Eval’d Attribute Value According to Policy])) + PostMultiplyAdditiveValue
custom_magnitude(CustomCalculationBasedFloat): [Read-Write] Magnitude value represented by a custom calculation classmagnitude_calculation_type(GameplayEffectMagnitudeCalculation): [Read-Write] Type of calculation to perform to derive the magnitudescalable_float_magnitude(ScalableFloat): [Read-Write] Magnitude value represented by a scalable floatset_by_caller_magnitude(SetByCallerFloat): [Read-Write] Magnitude value represented by a SetByCaller magnitude