unreal.GameplayEffectGrantedAbilityRemovePolicy
¶
- class unreal.GameplayEffectGrantedAbilityRemovePolicy¶
Bases:
unreal.EnumBase
Describes what happens when a GameplayEffect, that is granting an active ability, is removed from its owner.
C++ Source:
Plugin: GameplayAbilities
Module: GameplayAbilities
File: GameplayAbilitySpec.h
- CANCEL_ABILITY_IMMEDIATELY¶
Active abilities are immediately canceled and the ability is removed.
- Type
0
- DO_NOTHING¶
Granted abilities are left lone when the granting GameplayEffect is removed.
- Type
2
- REMOVE_ABILITY_ON_END¶
Active abilities are allowed to finish, and then removed.
- Type
1