unreal.GameplayEffectCustomApplicationRequirement¶
- class unreal.GameplayEffectCustomApplicationRequirement(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
ObjectClass used to perform custom gameplay effect modifier calculations, either via blueprint or native code
C++ Source:
Plugin: GameplayAbilities
Module: GameplayAbilities
File: GameplayEffectCustomApplicationRequirement.h
- can_apply_gameplay_effect(gameplay_effect, spec, asc) bool¶
Return whether the gameplay effect should be applied or not
- Parameters:
gameplay_effect (GameplayEffect)
spec (GameplayEffectSpec)
asc (AbilitySystemComponent)
- Return type: