unreal.GameplayEffectCue
¶
- class unreal.GameplayEffectCue¶
Bases:
StructBase
- FGameplayEffectCue
This is a cosmetic cue that can be tied to a UGameplayEffect.
This is essentially a GameplayTag + a Min/Max level range that is used to map the level of a GameplayEffect to a normalized value used by the GameplayCue system.
C++ Source:
Plugin: GameplayAbilities
Module: GameplayAbilities
File: GameplayEffect.h
Editor Properties: (see get_editor_property/set_editor_property)
gameplay_cue_tags
(GameplayTagContainer): [Read-Write] Gameplay Cue Tags: Tags passed to the gameplay cue handler when this cue is activatedmagnitude_attribute
(GameplayAttribute): [Read-Write] Magnitude Attribute: The attribute to use as the source for cue magnitude. If none use levelmax_level
(float): [Read-Write] Max Level: The maximum level that this Cue supportsmin_level
(float): [Read-Write] Min Level: The minimum level that this Cue supports