unreal.GameplayEffectCalculation

class unreal.GameplayEffectCalculation(outer: Optional[Object] = None, name: Union[Name, str] = 'None')

Bases: Object

Abstract base for specialized gameplay effect calculations; Capable of specifing attribute captures

C++ Source:

  • Plugin: GameplayAbilities

  • Module: GameplayAbilities

  • File: GameplayEffectCalculation.h

Editor Properties: (see get_editor_property/set_editor_property)

  • relevant_attributes_to_capture (Array[GameplayEffectAttributeCaptureDefinition]): [Read-Write] Relevant Attributes to Capture: Attributes to capture that are relevant to the calculation

property relevant_attributes_to_capture: Array[GameplayEffectAttributeCaptureDefinition]

[Read-Only] Relevant Attributes to Capture: Attributes to capture that are relevant to the calculation

Type:

(Array[GameplayEffectAttributeCaptureDefinition])