unreal.GameplayEffectCalculation
¶
- class unreal.GameplayEffectCalculation(outer: Optional[Object] = None, name: Union[Name, str] = 'None')¶
Bases:
Object
Abstract base for specialized gameplay effect calculations; Capable of specifing attribute captures
C++ Source:
Plugin: GameplayAbilities
Module: GameplayAbilities
File: GameplayEffectCalculation.h
Editor Properties: (see get_editor_property/set_editor_property)
relevant_attributes_to_capture
(Array[GameplayEffectAttributeCaptureDefinition]): [Read-Write] Relevant Attributes to Capture: Attributes to capture that are relevant to the calculation
- property relevant_attributes_to_capture: Array[GameplayEffectAttributeCaptureDefinition]¶
[Read-Only] Relevant Attributes to Capture: Attributes to capture that are relevant to the calculation