unreal.GameplayEffectCalculation¶
- class unreal.GameplayEffectCalculation(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
ObjectAbstract base for specialized gameplay effect calculations; Capable of specifing attribute captures
C++ Source:
Plugin: GameplayAbilities
Module: GameplayAbilities
File: GameplayEffectCalculation.h
Editor Properties: (see get_editor_property/set_editor_property)
relevant_attributes_to_capture(Array[GameplayEffectAttributeCaptureDefinition]): [Read-Write] Attributes to capture that are relevant to the calculation