unreal.GameplayEffectAppliedTargetDelegate
¶
- class unreal.GameplayEffectAppliedTargetDelegate(*args: Any, **kwargs: Any)¶
Bases:
MulticastDelegateBase
Gameplay Effect Applied Target Delegate Delegate Signature
- Parameters:
target (Actor) –
spec_handle (GameplayEffectSpecHandle) –
active_handle (ActiveGameplayEffectHandle) –
C++ Source:
Plugin: GameplayAbilities
Module: GameplayAbilities
File: AbilityTask_WaitGameplayEffectApplied_Target.h