unreal.GameplayEffectAppliedSelfDelegate
¶
- class unreal.GameplayEffectAppliedSelfDelegate(*args: Any, **kwargs: Any)¶
Bases:
MulticastDelegateBase
Gameplay Effect Applied Self Delegate Delegate Signature
- Parameters:
source (Actor) –
spec_handle (GameplayEffectSpecHandle) –
active_handle (ActiveGameplayEffectHandle) –
C++ Source:
Plugin: GameplayAbilities
Module: GameplayAbilities
File: AbilityTask_WaitGameplayEffectApplied_Self.h