unreal.GameplayCueNotify_PlacementInfo
¶
- class unreal.GameplayCueNotify_PlacementInfo(socket_name: Name = 'None', attach_policy: GameplayCueNotify_AttachPolicy = Ellipsis, attachment_rule: AttachmentRule = Ellipsis, override_rotation: bool = False, override_scale: bool = False, rotation_override: Rotator = Ellipsis, scale_override: Vector = Ellipsis)¶
Bases:
StructBase
FGameplayCueNotify_PlacementInfo
Specifies how the gameplay cue notify will be positioned in the world.
C++ Source:
Plugin: GameplayAbilities
Module: GameplayAbilities
File: GameplayCueNotifyTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
attach_policy
(GameplayCueNotify_AttachPolicy): [Read-Write] Whether to attach to the target actor or not attach.attachment_rule
(AttachmentRule): [Read-Write] How the transform is handled when attached.override_rotation
(bool): [Read-Write] If enabled, will always spawn using rotation override.override_scale
(bool): [Read-Write] If enabled, will always spawn using the scale override.rotation_override
(Rotator): [Read-Write] If enabled, will always spawn using rotation override. This will also set the rotation to be absolute, so any changes to the parent’s rotation will be ignored after attachment.scale_override
(Vector): [Read-Write] If enabled, will always spawn using scale override. This will also set the scale to be absolute, so any changes to the parent’s scale will be ignored after attachment.socket_name
(Name): [Read-Write] Target’s socket (or bone) used for location and rotation. If “None”, it uses the target’s root.
- property attach_policy: GameplayCueNotify_AttachPolicy¶
[Read-Only] Whether to attach to the target actor or not attach.
- Type:
- property attachment_rule: AttachmentRule¶
[Read-Only] How the transform is handled when attached.
- Type:
- property override_rotation: bool¶
[Read-Only] If enabled, will always spawn using rotation override.
- Type:
(bool)
- property override_scale: bool¶
[Read-Only] If enabled, will always spawn using the scale override.
- Type:
(bool)
- property rotation_override: Rotator¶
[Read-Only] If enabled, will always spawn using rotation override. This will also set the rotation to be absolute, so any changes to the parent’s rotation will be ignored after attachment.
- Type:
(Rotator)