unreal.GameplayCueNotify_ParticleInfo

class unreal.GameplayCueNotify_ParticleInfo(spawn_condition_override: GameplayCueNotify_SpawnCondition = Ellipsis, placement_info_override: GameplayCueNotify_PlacementInfo = Ellipsis, niagara_system: NiagaraSystem = Ellipsis, override_spawn_condition: bool = False, override_placement_info: bool = False, cast_shadow: bool = False)

Bases: StructBase

FGameplayCueNotify_ParticleInfo

Properties that specify how to play a particle effect.

C++ Source:

  • Plugin: GameplayAbilities

  • Module: GameplayAbilities

  • File: GameplayCueNotifyTypes.h

Editor Properties: (see get_editor_property/set_editor_property)

  • cast_shadow (bool): [Read-Write] If enabled, this particle system will cast a shadow.

  • niagara_system (NiagaraSystem): [Read-Write] Niagara FX system to spawn.

  • override_placement_info (bool): [Read-Write] If enabled, use the placement info override and not the default one.

  • override_spawn_condition (bool): [Read-Write] If enabled, use the spawn condition override and not the default one.

  • placement_info_override (GameplayCueNotify_PlacementInfo): [Read-Write] Defines how the particle system will be placed.

  • spawn_condition_override (GameplayCueNotify_SpawnCondition): [Read-Write] Condition to check before spawning the particle system.

property cast_shadow: bool

[Read-Only] If enabled, this particle system will cast a shadow.

Type:

(bool)

property niagara_system: NiagaraSystem

[Read-Only] Niagara FX system to spawn.

Type:

(NiagaraSystem)

property override_placement_info: bool

[Read-Only] If enabled, use the placement info override and not the default one.

Type:

(bool)

property override_spawn_condition: bool

[Read-Only] If enabled, use the spawn condition override and not the default one.

Type:

(bool)

property placement_info_override: GameplayCueNotify_PlacementInfo

[Read-Only] Defines how the particle system will be placed.

Type:

(GameplayCueNotify_PlacementInfo)

property spawn_condition_override: GameplayCueNotify_SpawnCondition

[Read-Only] Condition to check before spawning the particle system.

Type:

(GameplayCueNotify_SpawnCondition)