unreal.GameplayCueNotify_LoopingEffects
¶
- class unreal.GameplayCueNotify_LoopingEffects(looping_particles: None = [], looping_sounds: None = [], looping_camera_shake: GameplayCueNotify_CameraShakeInfo = Ellipsis, looping_camera_lens_effect: GameplayCueNotify_CameraLensEffectInfo = Ellipsis, looping_force_feedback: GameplayCueNotify_ForceFeedbackInfo = Ellipsis, looping_input_device_property_effect: GameplayCueNotify_InputDevicePropertyInfo = Ellipsis)¶
Bases:
StructBase
FGameplayCueNotify_LoopingEffects
Set of looping effects to spawn for looping gameplay cues.
C++ Source:
Plugin: GameplayAbilities
Module: GameplayAbilities
File: GameplayCueNotifyTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
looping_camera_lens_effect
(GameplayCueNotify_CameraLensEffectInfo): [Read-Write] Camera lens effect to be played on gameplay cue loop start.looping_camera_shake
(GameplayCueNotify_CameraShakeInfo): [Read-Write] Camera shake to be played on gameplay cue loop start.looping_force_feedback
(GameplayCueNotify_ForceFeedbackInfo): [Read-Write] Force feedback to be played on gameplay cue loop start.looping_input_device_property_effect
(GameplayCueNotify_InputDevicePropertyInfo): [Read-Write] Input device properties to be applied on gameplay cue loop start.looping_particles
(Array[GameplayCueNotify_ParticleInfo]): [Read-Write] Particle systems to be spawned on gameplay cue loop start.looping_sounds
(Array[GameplayCueNotify_SoundInfo]): [Read-Write] Sound to be played on gameplay cue loop start.
- property looping_camera_lens_effect: GameplayCueNotify_CameraLensEffectInfo¶
[Read-Only] Camera lens effect to be played on gameplay cue loop start.
- property looping_camera_shake: GameplayCueNotify_CameraShakeInfo¶
[Read-Only] Camera shake to be played on gameplay cue loop start.
- property looping_force_feedback: GameplayCueNotify_ForceFeedbackInfo¶
[Read-Only] Force feedback to be played on gameplay cue loop start.
- property looping_input_device_property_effect: GameplayCueNotify_InputDevicePropertyInfo¶
[Read-Only] Input device properties to be applied on gameplay cue loop start.
- property looping_particles: None¶
[Read-Only] Particle systems to be spawned on gameplay cue loop start.
- Type: