unreal.GameplayCueNotify_CameraShakeInfo
¶
- class unreal.GameplayCueNotify_CameraShakeInfo(spawn_condition_override: GameplayCueNotify_SpawnCondition = Ellipsis, placement_info_override: GameplayCueNotify_PlacementInfo = Ellipsis, camera_shake: Class = Ellipsis, shake_scale: float = 0.0, play_space: GameplayCueNotify_EffectPlaySpace = Ellipsis, override_spawn_condition: bool = False, override_placement_info: bool = False, play_in_world: bool = False, world_inner_radius: float = 0.0, world_outer_radius: float = 0.0, world_falloff_exponent: float = 0.0)¶
Bases:
StructBase
FGameplayCueNotify_CameraShakeInfo
Properties that specify how to play a camera shake.
C++ Source:
Plugin: GameplayAbilities
Module: GameplayAbilities
File: GameplayCueNotifyTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
camera_shake
(type(Class)): [Read-Write] Camera shake to play.override_placement_info
(bool): [Read-Write] If enabled, use the placement info override and not the default one.override_spawn_condition
(bool): [Read-Write] If enabled, use the spawn condition override and not the default one.placement_info_override
(GameplayCueNotify_PlacementInfo): [Read-Write] Defines how the camera shake will be placed.play_in_world
(bool): [Read-Write] If enabled, the camera shake will be played in the world and affect all players.play_space
(GameplayCueNotify_EffectPlaySpace): [Read-Write] What coordinate space to play the camera shake relative to.shake_scale
(float): [Read-Write] Scale applied to the camera shake.spawn_condition_override
(GameplayCueNotify_SpawnCondition): [Read-Write] Condition to check before playing the camera shake.world_falloff_exponent
(float): [Read-Write] Exponent that describes the shake intensity falloff curve between the inner and outer radii. (1.0 is linear)world_inner_radius
(float): [Read-Write] Players inside this radius get the full intensity camera shake.world_outer_radius
(float): [Read-Write] Players outside this radius do not get the camera shake applied.
- property override_placement_info: bool¶
[Read-Only] If enabled, use the placement info override and not the default one.
- Type:
(bool)
- property override_spawn_condition: bool¶
[Read-Only] If enabled, use the spawn condition override and not the default one.
- Type:
(bool)
- property placement_info_override: GameplayCueNotify_PlacementInfo¶
[Read-Only] Defines how the camera shake will be placed.
- Type:
- property play_in_world: bool¶
[Read-Only] If enabled, the camera shake will be played in the world and affect all players.
- Type:
(bool)
- property play_space: GameplayCueNotify_EffectPlaySpace¶
[Read-Only] What coordinate space to play the camera shake relative to.
- property spawn_condition_override: GameplayCueNotify_SpawnCondition¶
[Read-Only] Condition to check before playing the camera shake.
- Type:
- property world_falloff_exponent: float¶
[Read-Only] Exponent that describes the shake intensity falloff curve between the inner and outer radii. (1.0 is linear)
- Type:
(float)