unreal.GameplayCueNotify_CameraLensEffectInfo
¶
- class unreal.GameplayCueNotify_CameraLensEffectInfo(spawn_condition_override: GameplayCueNotify_SpawnCondition = Ellipsis, placement_info_override: GameplayCueNotify_PlacementInfo = Ellipsis, camera_lens_effect: Class = Ellipsis, override_spawn_condition: bool = False, override_placement_info: bool = False, play_in_world: bool = False, world_inner_radius: float = 0.0, world_outer_radius: float = 0.0)¶
Bases:
StructBase
FGameplayCueNotify_CameraLensEffectInfo
Properties that specify how to play a camera lens effect.
C++ Source:
Plugin: GameplayAbilities
Module: GameplayAbilities
File: GameplayCueNotifyTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
camera_lens_effect
(type(Class)): [Read-Write] Camera lens effect to play.override_placement_info
(bool): [Read-Write] If enabled, use the placement info override and not the default one.override_spawn_condition
(bool): [Read-Write] If enabled, use the spawn condition override and not the default one.placement_info_override
(GameplayCueNotify_PlacementInfo): [Read-Write] Defines how the camera lens effect will be placed.play_in_world
(bool): [Read-Write] If enabled, the camera lens effect will be played in the world and affect all players.spawn_condition_override
(GameplayCueNotify_SpawnCondition): [Read-Write] Condition to check before playing the camera lens effect.world_inner_radius
(float): [Read-Write] Players inside this radius get the full intensity camera lens effect.world_outer_radius
(float): [Read-Write] Players outside this radius do not get the camera lens effect applied.
- property override_placement_info: bool¶
[Read-Only] If enabled, use the placement info override and not the default one.
- Type:
(bool)
- property override_spawn_condition: bool¶
[Read-Only] If enabled, use the spawn condition override and not the default one.
- Type:
(bool)
- property placement_info_override: GameplayCueNotify_PlacementInfo¶
[Read-Only] Defines how the camera lens effect will be placed.
- Type:
- property play_in_world: bool¶
[Read-Only] If enabled, the camera lens effect will be played in the world and affect all players.
- Type:
(bool)
- property spawn_condition_override: GameplayCueNotify_SpawnCondition¶
[Read-Only] Condition to check before playing the camera lens effect.
- Type: