unreal.GameplayCueNotify_Burst¶
- class unreal.GameplayCueNotify_Burst(outer=None, name='None')¶
Bases:
unreal.GameplayCueNotify_StaticUGameplayCueNotify_Burst
This is a non-instanced gameplay cue notify for effects that are one-offs. Since it is not instanced, it cannot do latent actions such as delays and time lines.
C++ Source:
Plugin: GameplayAbilities
Module: GameplayAbilities
File: GameplayCueNotify_Burst.h
Editor Properties: (see get_editor_property/set_editor_property)
burst_effects(GameplayCueNotify_BurstEffects): [Read-Write] Burst Effects: List of effects to spawn on burst.default_placement_info(GameplayCueNotify_PlacementInfo): [Read-Write] Default Placement Info: Default placement rules. Applies for all spawns unless overridden.default_spawn_condition(GameplayCueNotify_SpawnCondition): [Read-Write] Default Spawn Condition: Default condition to check before spawning anything. Applies for all spawns unless overridden.gameplay_cue_tag(GameplayTag): [Read-Write] Gameplay Cue Tag: Tag this notify is activated byis_override(bool): [Read-Write] Is Override: Does this Cue override other cues, or is it called in addition to them? E.g., If this is Damage.Physical.Slash, we wont call Damage.Physical afer we run this cue.
- property burst_effects¶
[Read-Only] Burst Effects: List of effects to spawn on burst.
- property default_placement_info¶
[Read-Only] Default Placement Info: Default placement rules. Applies for all spawns unless overridden.
- property default_spawn_condition¶
[Read-Only] Default Spawn Condition: Default condition to check before spawning anything. Applies for all spawns unless overridden.
- on_burst(target, parameters, spawn_results) None¶
On Burst
- Parameters
target (Actor) –
parameters (GameplayCueParameters) –
spawn_results (GameplayCueNotify_SpawnResult) –