unreal.GameplayCueEvent
¶
- class unreal.GameplayCueEvent¶
Bases:
EnumBase
Indicates what type of action happened to a specific gameplay cue tag. Sometimes you will get multiple events at once
C++ Source:
Plugin: GameplayAbilities
Module: GameplayAbilities
File: GameplayEffectTypes.h
- EXECUTED: GameplayCueEvent¶
Called when a GameplayCue is executed, this is used for instant effects or periodic ticks
- Type:
2
- ON_ACTIVE: GameplayCueEvent¶
Called when a GameplayCue with duration is first activated, this will only be called if the client witnessed the activation
- Type:
0
- REMOVED: GameplayCueEvent¶
Called when a GameplayCue with duration is removed
- Type:
3
- WHILE_ACTIVE: GameplayCueEvent¶
Called when a GameplayCue with duration is first seen as active, even if it wasn’t actually just applied (Join in progress, etc)
- Type:
1