unreal.GameplayCueEvent
¶
- class unreal.GameplayCueEvent¶
Bases:
unreal.EnumBase
Indicates what type of action happend to a specific gameplay cue tag. Sometimes you will get multiple events at once
C++ Source:
Plugin: GameplayAbilities
Module: GameplayAbilities
File: GameplayEffectTypes.h
- EXECUTED¶
instant effects or periodic tick
- Type
2
- Type
Called when a GameplayCue is executed
- ON_ACTIVE¶
Called when GameplayCue is activated
- Type
0
- REMOVED¶
Called when GameplayCue is removed
- Type
3
- WHILE_ACTIVE¶
Called when GameplayCue is active, even if it wasn’t actually just applied (Join in progress, etc)
- Type
1