unreal.GameplayBehavior_BehaviorTree¶
- class unreal.GameplayBehavior_BehaviorTree(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
GameplayBehaviorNOTE: this behavior works only for AIControlled pawns
C++ Source:
Plugin: GameplayBehaviors
Module: GameplayBehaviorsModule
File: GameplayBehavior_BehaviorTree.h
Editor Properties: (see get_editor_property/set_editor_property)
action_tag(GameplayTag): [Read-Write] Tag identifying behavior this class representsrelevant_actors(Array[Actor]): [Read-Write] It’s up to the behavior implementation to decide how to use these actors. Can be used as patrol points, investigation location, etc.single_run(bool): [Read-Write] Indicates if BehaviorTree should run only once or in loop.