unreal.GameplayBehavior_AnimationBased¶
- class unreal.GameplayBehavior_AnimationBased(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
GameplayBehaviorNote that this behavior is supporting playing only a single montage for a given Avatar at a time. Trying to play multiple or using multiple UGameplayBehavior_AnimationBased instances will result in requests overriding and interfering.
C++ Source:
Plugin: GameplayBehaviors
Module: GameplayBehaviorsModule
File: GameplayBehavior_AnimationBased.h
Editor Properties: (see get_editor_property/set_editor_property)
action_tag(GameplayTag): [Read-Write] Tag identifying behavior this class representsrelevant_actors(Array[Actor]): [Read-Write] It’s up to the behavior implementation to decide how to use these actors. Can be used as patrol points, investigation location, etc.