unreal.GameplayBehaviorConfig_BehaviorTree
¶
- class unreal.GameplayBehaviorConfig_BehaviorTree(outer: Optional[Object] = None, name: Union[Name, str] = 'None')¶
Bases:
GameplayBehaviorConfig
Gameplay Behavior Config Behavior Tree
C++ Source:
Plugin: GameplayBehaviors
Module: GameplayBehaviorsModule
File: GameplayBehaviorConfig_BehaviorTree.h
Editor Properties: (see get_editor_property/set_editor_property)
behavior_class
(type(Class)): [Read-Write] Behavior Classbehavior_tree
(BehaviorTree): [Read-Write] Behavior Treerevert_to_previous_bt_on_finish
(bool): [Read-Write] Revert to Previous BTOn Finish