unreal.GameplayAttribute
¶
- class unreal.GameplayAttribute(attribute_name: str = '')¶
Bases:
StructBase
Describes a FGameplayAttributeData or float property inside an attribute set. Using this provides editor UI and helper functions
C++ Source:
Plugin: GameplayAbilities
Module: GameplayAbilities
File: AttributeSet.h
Editor Properties: (see get_editor_property/set_editor_property)
attribute
(FieldPath): [Read-Write] Attributeattribute_name
(str): [Read-Only] Attribute Name: Name of the attribute, usually the same as property nameattribute_owner
(Struct): [Read-Only] Attribute Owner: FProperty* Attribute;