unreal.GameplayAbilityTriggerSource
¶
- class unreal.GameplayAbilityTriggerSource¶
Bases:
EnumBase
Defines what type of trigger will activate the ability, paired to a tag
C++ Source:
Plugin: GameplayAbilities
Module: GameplayAbilities
File: GameplayAbilityTypes.h
- GAMEPLAY_EVENT: GameplayAbilityTriggerSource¶
Triggered from a gameplay event, will come with payload
- Type:
0
- OWNED_TAG_ADDED: GameplayAbilityTriggerSource¶
Triggered if the ability’s owner gets a tag added, triggered once whenever it’s added
- Type:
1
- OWNED_TAG_PRESENT: GameplayAbilityTriggerSource¶
Triggered if the ability’s owner gets tag added, removed when the tag is removed
- Type:
2