unreal.GameplayAbilityTargetData_ActorArray
¶
- class unreal.GameplayAbilityTargetData_ActorArray(source_location: GameplayAbilityTargetingLocationInfo = Ellipsis)¶
Bases:
GameplayAbilityTargetData
Target data with a source location and a list of targeted actors, makes sense for AOE attacks
C++ Source:
Plugin: GameplayAbilities
Module: GameplayAbilities
File: GameplayAbilityTargetTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
source_location
(GameplayAbilityTargetingLocationInfo): [Read-Write] We could be selecting this group of actors from any type of location, so use a generic location typetarget_actor_array
(Array[Actor]): [Read-Write] Rather than targeting a single point, this type of targeting selects multiple actors.
- property source_location: GameplayAbilityTargetingLocationInfo¶
[Read-Write] We could be selecting this group of actors from any type of location, so use a generic location type