unreal.GameplayAbilityTargetData_ActorArray

class unreal.GameplayAbilityTargetData_ActorArray(source_location: GameplayAbilityTargetingLocationInfo = Ellipsis)

Bases: GameplayAbilityTargetData

Target data with a source location and a list of targeted actors, makes sense for AOE attacks

C++ Source:

  • Plugin: GameplayAbilities

  • Module: GameplayAbilities

  • File: GameplayAbilityTargetTypes.h

Editor Properties: (see get_editor_property/set_editor_property)

  • source_location (GameplayAbilityTargetingLocationInfo): [Read-Write] We could be selecting this group of actors from any type of location, so use a generic location type

  • target_actor_array (Array[Actor]): [Read-Write] Rather than targeting a single point, this type of targeting selects multiple actors.

property source_location: GameplayAbilityTargetingLocationInfo

[Read-Write] We could be selecting this group of actors from any type of location, so use a generic location type

Type:

(GameplayAbilityTargetingLocationInfo)