unreal.GameplayAbilitySpecDef
¶
- class unreal.GameplayAbilitySpecDef¶
Bases:
unreal.StructBase
This is data that can be used to create an FGameplayAbilitySpec. Has some data that is only relevant when granted by a GameplayEffect
C++ Source:
Plugin: GameplayAbilities
Module: GameplayAbilities
File: GameplayAbilitySpec.h
Editor Properties: (see get_editor_property/set_editor_property)
ability
(type(Class)): [Read-Write] What ability to grantinput_id
(int32): [Read-Write] Input ID to bind this ability tolevel_scalable_float
(ScalableFloat): [Read-Write] What level to grant this ability atremoval_policy
(GameplayEffectGrantedAbilityRemovePolicy): [Read-Write] What will remove this ability later