unreal.GameplayAbilityReplicationPolicy
¶
- class unreal.GameplayAbilityReplicationPolicy¶
Bases:
EnumBase
How an ability replicates state/events to everyone on the network
C++ Source:
Plugin: GameplayAbilities
Module: GameplayAbilities
File: GameplayAbilityTypes.h
- REPLICATE_NO: GameplayAbilityReplicationPolicy¶
We don’t replicate the instance of the ability to anyone.
- Type:
0
- REPLICATE_YES: GameplayAbilityReplicationPolicy¶
We replicate the instance of the ability to the owner.
- Type:
1