unreal.GameplayAbilityReplicationPolicy
¶
- class unreal.GameplayAbilityReplicationPolicy¶
Bases:
unreal.EnumBase
How an ability replicates state/events to everyone on the network
C++ Source:
Plugin: GameplayAbilities
Module: GameplayAbilities
File: GameplayAbilityTypes.h
- REPLICATE_NO¶
We don’t replicate the instance of the ability to anyone.
- Type
0
- REPLICATE_YES¶
We replicate the instance of the ability to the owner.
- Type
1