unreal.GameplayAbilityNetExecutionPolicy¶
- class unreal.GameplayAbilityNetExecutionPolicy¶
Bases:
EnumBaseWhere does an ability execute on the network. Does a client “ask and predict”, “ask and wait”, “don’t ask (just do it)”
C++ Source:
Plugin: GameplayAbilities
Module: GameplayAbilities
File: GameplayAbilityTypes.h
- LOCAL_ONLY: GameplayAbilityNetExecutionPolicy = Ellipsis¶
This ability will only run on the client or server that has local control
- Type:
1
- LOCAL_PREDICTED: GameplayAbilityNetExecutionPolicy = Ellipsis¶
Part of this ability runs predictively on the local client if there is one
- Type:
0
- SERVER_INITIATED: GameplayAbilityNetExecutionPolicy = Ellipsis¶
This ability is initiated by the server, but will also run on the local client if one exists
- Type:
2
- SERVER_ONLY: GameplayAbilityNetExecutionPolicy = Ellipsis¶
This ability will only run on the server
- Type:
3