unreal.GameplayAbilityBlueprint¶
- class unreal.GameplayAbilityBlueprint(outer=None, name='None')¶
Bases:
unreal.BlueprintA Gameplay Ability Blueprint is essentially a specialized Blueprint whose graphs control a gameplay ability The ability factory should pick this for you automatically
C++ Source:
Plugin: GameplayAbilities
Module: GameplayAbilities
File: GameplayAbilityBlueprint.h
Editor Properties: (see get_editor_property/set_editor_property)
blueprint_category(str): [Read-Write] Blueprint Category: The category of the Blueprint, used to organize this Blueprint class when displayed in palette windowsblueprint_description(str): [Read-Write] Blueprint Description: Shows up in the content browser tooltip when the blueprint is hoveredblueprint_display_name(str): [Read-Write] Blueprint Display Name: Overrides the BP’s display name in the editor UIblueprint_namespace(str): [Read-Write] Blueprint Namespace: The namespace of this blueprint (if set, the Blueprint will be treated differently for the context menu)compile_mode(BlueprintCompileMode): [Read-Write] Compile Mode: The mode that will be used when compiling this class.deprecate(bool): [Read-Write] Deprecate: Deprecates the Blueprint, marking the generated class with the CLASS_Deprecated flaggenerate_abstract_class(bool): [Read-Write] Generate Abstract Class: Whether or not this blueprint’s class is a abstract class or not. Should set CLASS_Abstract in the KismetCompiler.generate_const_class(bool): [Read-Write] Generate Const Class: Whether or not this blueprint’s class is a const class or not. Should set CLASS_Const in the KismetCompiler.hide_categories(Array(str)): [Read-Write] Hide Categories: Additional HideCategories. These are added to HideCategories from parent.run_construction_script_in_sequencer(bool): [Read-Write] Run Construction Script in Sequencer: whether or not you want to continuously rerun the construction script for an actor in sequencerrun_construction_script_on_drag(bool): [Read-Write] Run Construction Script on Drag: whether or not you want to continuously rerun the construction script for an actor as you drag it in the editor, or only when the drag operation is completethumbnail_info(ThumbnailInfo): [Read-Only] Thumbnail Info: Information for thumbnail rendering