unreal.GameplayAbilityActivationInfo
¶
- class unreal.GameplayAbilityActivationInfo(activation_mode: GameplayAbilityActivationMode = Ellipsis)¶
Bases:
StructBase
FGameplayAbilityActivationInfo
- Data tied to a specific activation of an ability.
-Tell us whether we are the authority, if we are predicting, confirmed, etc. -Holds current and previous PredictionKey -Generally not meant to be subclassed in projects. -Passed around by value since the struct is small.
C++ Source:
Plugin: GameplayAbilities
Module: GameplayAbilities
File: GameplayAbilitySpec.h
Editor Properties: (see get_editor_property/set_editor_property)
activation_mode
(GameplayAbilityActivationMode): [Read-Write] Activation Mode: Activation status of this ability
- property activation_mode: GameplayAbilityActivationMode¶
[Read-Only] Activation Mode: Activation status of this ability
- Type: