unreal.GameViewportWidgetSlot
¶
- class unreal.GameViewportWidgetSlot(anchors: Anchors = Ellipsis, offsets: Margin = Ellipsis, alignment: Vector2D = Ellipsis, z_order: int = 0)¶
Bases:
StructBase
The default value fills the entire screen / player region.
C++ Source:
Module: UMG
File: GameViewportSubsystem.h
Editor Properties: (see get_editor_property/set_editor_property)
alignment
(Vector2D): [Read-Write]anchors
(Anchors): [Read-Write]offsets
(Margin): [Read-Write]z_order
(int32): [Read-Write] The higher the number, the more on top this widget will be.