unreal.GameFrameworkAddComponentFlags

class unreal.GameFrameworkAddComponentFlags

Bases: EnumBase

Bitflag enum to control how this AddComponents action should actually run

C++ Source:

  • Plugin: ModularGameplay

  • Module: ModularGameplay

  • File: GameFrameworkComponentManager.h

ADD_IF_NOT_CHILD: GameFrameworkAddComponentFlags = Ellipsis

If AddIfNotChild is set, it will be added only if ComponentClass is not a child of an existing component on ActorInstance.

Type:

2

ADD_UNIQUE: GameFrameworkAddComponentFlags = Ellipsis

If AddUnique is set, it will be added only if there is no existing component on ActorInstance of ComponentClass.

Type:

1

USE_AUTO_GENERATED_NAME: GameFrameworkAddComponentFlags = Ellipsis

If UseAutoGeneratedName is set, it will generate a new name and not re-use the class name directly (which can lead to component recycling).

Type:

4