unreal.GPULightmassSubsystem

class unreal.GPULightmassSubsystem(outer=None, name='None')

Bases: unreal.WorldSubsystem

GPULightmass Subsystem

C++ Source:

  • Plugin: GPULightmass

  • Module: GPULightmass

  • File: GPULightmassSettings.h

end_recording_visible_tiles() → None

End Recording Visible Tiles

get_percentage() → int32

Get Percentage

Returns

Return type

int32

get_settings() → GPULightmassSettings

Get Settings

Returns

Return type

GPULightmassSettings

is_running() → bool

Is Running

Returns

Return type

bool

launch() → None

Launch

save() → None

Save

set_realtime(realtime) → None

Set Realtime

Parameters

realtime (bool) –

start_recording_visible_tiles() → None

Start Recording Visible Tiles

stop() → None

Stop