unreal.FrameTime
¶
- class unreal.FrameTime(frame_number: FrameNumber = Ellipsis, sub_frame: float = 0.0)¶
Bases:
StructBase
Represents a time by a context-free frame number, plus a sub frame value in the range [0:1). note: The full C++ class is located here: EngineSourceRuntimeCorePublicMiscFrameTime.h note: The ‘SubFrame’ field is private to match its C++ class declaration in the header above.
C++ Source:
Module: CoreUObject
File: NoExportTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
frame_number
(FrameNumber): [Read-Write] Frame Number: Count of frames from start of timingsub_frame
(float): [Read-Write] Sub Frame: Time within a frame, always between >= 0 and < 1
- property frame_number: FrameNumber¶
[Read-Write] Frame Number: Count of frames from start of timing
- Type: