unreal.FrameRateChangedPayload¶
- class unreal.FrameRateChangedPayload(previous_frame_rate: FrameRate = Ellipsis)¶
Bases:
EmptyPayloadFrame Rate Changed Payload
C++ Source:
Module: Engine
File: AnimDataNotifications.h
Editor Properties: (see get_editor_property/set_editor_property)
previous_frame_rate(FrameRate): [Read-Write] Previous sampling rate for the Model