unreal.FrameNumberRangeBound
¶
- class unreal.FrameNumberRangeBound(type: RangeBoundTypes = Ellipsis, value: FrameNumber = Ellipsis)¶
Bases:
StructBase
Defines a single bound for a range of frame numbers. note: This is a mirror of TRangeBound<FFrameNumber>, defined in RangeBound.h note: Fields are private to match the C++ declaration in the header above.
C++ Source:
Module: CoreUObject
File: NoExportTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
type
(RangeBoundTypes): [Read-Write]value
(FrameNumber): [Read-Write]
- property type: RangeBoundTypes¶
[Read-Write]
- Type:
- property value: FrameNumber¶
[Read-Write]
- Type: