unreal.FrameNumberRangeBound
¶
- class unreal.FrameNumberRangeBound(type=RangeBoundTypes.EXCLUSIVE, value=[0])¶
Bases:
unreal.StructBase
Defines a single bound for a range of frame numbers. note: This is a mirror of TRangeBound<FFrameNumber>, defined in RangeBound.h note: Fields are private to match the C++ declaration in the header above.
C++ Source:
Module: CoreUObject
File: NoExportTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
type
(RangeBoundTypes): [Read-Write] Typevalue
(FrameNumber): [Read-Write] Value
- property type¶
[Read-Write] Type
- Type
- property value¶
[Read-Write] Value
- Type