unreal.FrameNumber
¶
- class unreal.FrameNumber(value=0)¶
Bases:
unreal.StructBase
A frame number value, representing discrete frames since the start of timing. note: The full C++ class is located here: EngineSourceRuntimeCorePublicMiscFrameNumber.h
C++ Source:
Module: CoreUObject
File: NoExportTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
value
(int32): [Read-Write] Value
- __add__(other)¶
Overloads:
int32
Addition (FrameNumber A + int B)FrameNumber
Addition (FrameNumber A + FrameNumber B)
- __iadd__(other)¶
Overloads:
int32
Addition (FrameNumber A + int B)FrameNumber
Addition (FrameNumber A + FrameNumber B)
- __imul__(other)¶
Overloads:
int32
Multiply (FrameNumber A * B)
- __isub__(other)¶
Overloads:
int32
Subtraction (FrameNumber A - int B)FrameNumber
Subtraction (FrameNumber A - FrameNumber B)
- __mul__(other)¶
Overloads:
int32
Multiply (FrameNumber A * B)
- __sub__(other)¶
Overloads:
int32
Subtraction (FrameNumber A - int B)FrameNumber
Subtraction (FrameNumber A - FrameNumber B)
- __truediv__(other)¶
Overloads:
int32
Divide (FrameNumber A / B)
- add_frame_number_frame_number(b) → None¶
Addition (FrameNumber A + FrameNumber B)
- Parameters
b (FrameNumber) –
- Returns
- Return type
- add_frame_number_integer(b) → None¶
Addition (FrameNumber A + int B)
- Parameters
b (int32) –
- Returns
- Return type
- divide_frame_number_integer(b) → None¶
Divide (FrameNumber A / B)
- Parameters
b (int32) –
- Returns
- Return type
- multiply_frame_number_integer(b) → None¶
Multiply (FrameNumber A * B)
- Parameters
b (int32) –
- Returns
- Return type
- subtract_frame_number_frame_number(b) → None¶
Subtraction (FrameNumber A - FrameNumber B)
- Parameters
b (FrameNumber) –
- Returns
- Return type
- subtract_frame_number_integer(b) → None¶
Subtraction (FrameNumber A - int B)
- Parameters
b (int32) –
- Returns
- Return type
- property value¶
[Read-Write] Value
- Type
(int32)