unreal.FormatArgumentData
¶
- class unreal.FormatArgumentData(argument_name: str = '', argument_value_type: FormatArgumentType = Ellipsis, argument_value: Text = '', argument_value_int: int = 0, argument_value_float: float = 0.0, argument_value_double: float = 0.0, argument_value_gender: TextGender = Ellipsis)¶
Bases:
StructBase
Used to pass argument/value pairs into FText::Format. The full C++ struct is located here: EngineSourceRuntimeCorePublicInternationalizationText.h
C++ Source:
Module: Engine
File: KismetTextLibrary.h
Editor Properties: (see get_editor_property/set_editor_property)
argument_name
(str): [Read-Write]argument_value
(Text): [Read-Write]argument_value_double
(double): [Read-Write]argument_value_float
(float): [Read-Write]argument_value_gender
(TextGender): [Read-Write]argument_value_int
(int64): [Read-Write]argument_value_type
(FormatArgumentType): [Read-Write]
- property argument_value_gender: TextGender¶
[Read-Write]
- Type:
- property argument_value_type: FormatArgumentType¶
[Read-Write]
- Type: