unreal.ForceFeedbackChannelDetails
¶
- class unreal.ForceFeedbackChannelDetails¶
Bases:
StructBase
Force Feedback Channel Details
C++ Source:
Module: Engine
File: ForceFeedbackEffect.h
Editor Properties: (see get_editor_property/set_editor_property)
affects_left_large
(bool): [Read-Write] Please note the final channel mapping depends on the software and hardware capabilities of the platform used to run the engine or the game. Refer to documentation for more information.affects_left_small
(bool): [Read-Write] Please note the final channel mapping depends on the software and hardware capabilities of the platform used to run the engine or the game. Refer to documentation for more information.affects_right_large
(bool): [Read-Write] Please note the final channel mapping depends on the software and hardware capabilities of the platform used to run the engine or the game. Refer to documentation for more information.affects_right_small
(bool): [Read-Write] Please note the final channel mapping depends on the software and hardware capabilities of the platform used to run the engine or the game. Refer to documentation for more information.curve
(RuntimeFloatCurve): [Read-Write]