unreal.ForceFeedbackAttenuationSettings
¶
- class unreal.ForceFeedbackAttenuationSettings(distance_algorithm: AttenuationDistanceModel = Ellipsis, attenuation_shape: AttenuationShape = Ellipsis, falloff_mode: NaturalSoundFalloffMode = Ellipsis, d_b_attenuation_at_max: float = 0.0, attenuation_shape_extents: Vector = Ellipsis, cone_offset: float = 0.0, falloff_distance: float = 0.0, cone_sphere_radius: float = 0.0, cone_sphere_falloff_distance: float = 0.0, custom_attenuation_curve: RuntimeFloatCurve = [])¶
Bases:
BaseAttenuationSettings
The struct for defining the properties used when determining attenuation for a force feedback effect
C++ Source:
Module: Engine
File: ForceFeedbackAttenuation.h
Editor Properties: (see get_editor_property/set_editor_property)
attenuation_shape
(AttenuationShape): [Read-Write] The shape of the non-custom attenuation method.attenuation_shape_extents
(Vector): [Read-Write] The dimensions to use for the attenuation shape. Interpretation of the values differ per shape.Sphere - X is Sphere Radius. Y and Z are unused Capsule - X is Capsule Half Height, Y is Capsule Radius, Z is unused Box - X, Y, and Z are the Box’s dimensions Cone - X is Cone Radius, Y is Cone Angle, Z is Cone Falloff Angle
cone_offset
(float): [Read-Write] The distance back from the sound’s origin to begin the cone when using the cone attenuation shape.cone_sphere_falloff_distance
(float): [Read-Write] The distance over which volume attenuation occurs for the optional sphere shape.cone_sphere_radius
(float): [Read-Write] An optional attenuation radius (sphere) that extends from the cone origin.custom_attenuation_curve
(RuntimeFloatCurve): [Read-Write] The custom volume attenuation curve to use.d_b_attenuation_at_max
(float): [Read-Write] The attenuation volume at the falloff distance in decibels (Only for ‘Natural Sound’ Distance Algorithm).distance_algorithm
(AttenuationDistanceModel): [Read-Write] The type of attenuation as a function of distance to use.falloff_distance
(float): [Read-Write] The distance over which volume attenuation occurs.falloff_mode
(NaturalSoundFalloffMode): [Read-Write] Whether to continue attenuating, go silent, or hold last volume value when beyond falloff bounds and ‘Attenuation At Max (dB)’ is set to a value greater than -60dB. (Only for ‘Natural Sound’ Distance Algorithm). */