unreal.FootPlacementPelvisSettings

class unreal.FootPlacementPelvisSettings

Bases: StructBase

Foot Placement Pelvis Settings

C++ Source:

  • Plugin: AnimationWarping

  • Module: AnimationWarpingRuntime

  • File: AnimNode_FootPlacement.h

Editor Properties: (see get_editor_property/set_editor_property)

  • actor_movement_compensation_mode (ActorMovementCompensationMode): [Read-Write] This is used to hold the Pelvis’s interpolator in a fixed spot when the capsule moves up/down If your camera is directly attached to the character with little to no smoothing, you may want this on ComponentSpace

  • enable_interpolation (bool): [Read-Write]

  • heel_lift_ratio (float): [Read-Write] How much we prefer lifting the heel before dropping the hips to achieve the desired pose. 1 fully favors heel lift first. 0 fully favors pelvis drop first.

  • horizontal_rebalancing_weight (float): [Read-Write] How much we move the pelvis horizontally to re-balance the characters weight due to foot offsets. A value of 0 will disable this effect. Higher values may move the mesh outside of the character’s capsule

  • linear_damping (float): [Read-Write]

  • linear_stiffness (float): [Read-Write]

  • max_offset (float): [Read-Write] Max vertical offset from the input pose for the Pelvis. Reaching this limit means the feet may not reach their plant plane

  • max_offset_horizontal (float): [Read-Write] Max horizontal foot adjustment we consider to lower the hips This can be used to prevent the hips from dropping too low when the feet are locked Exceeding this value will first attempt to roll the planted feet, and then slide

  • pelvis_height_mode (PelvisHeightMode): [Read-Write]