unreal.FootDefinition¶
- class unreal.FootDefinition(reference_bone_name: Name = 'None')¶
Bases:
StructBaseFoot Definition
C++ Source:
Plugin: AnimationModifierLibrary
Module: AnimationModifierLibrary
File: FootstepAnimEventsModifier.h
Editor Properties: (see get_editor_property/set_editor_property)
foot_bone_name(Name): [Read-Write]footstep_notify(type(Class)): [Read-Write]footstep_notify_detection_technique(DetectionTechnique): [Read-Write]footstep_notify_track_name(Name): [Read-Write]reference_bone_name(Name): [Read-Write]should_generate_notifies(bool): [Read-Write]should_generate_sync_markers(bool): [Read-Write]should_skip_notify_if_foot_bone_speed_starts_below_threshold(bool): [Read-Write]should_skip_sync_marker_if_foot_bone_speed_starts_below_threshold(bool): [Read-Write]sync_marker_detection_technique(DetectionTechnique): [Read-Write]sync_marker_name(Name): [Read-Write]sync_marker_track_name(Name): [Read-Write]