unreal.FontRasterizationMode¶
- class unreal.FontRasterizationMode¶
Bases:
EnumBaseEnumerates supported font rasterization modes.
C++ Source:
Module: SlateCore
File: FontRasterizationMode.h
- BITMAP: FontRasterizationMode = Ellipsis¶
Glyphs are rasterized directly into alpha mask bitmaps per size and skew.
- Type:
0
- MSDF: FontRasterizationMode = Ellipsis¶
Glyphs are rasterized into multi-channel signed distance fields, which are size and skew agnostic.
- Type:
1
- SDF: FontRasterizationMode = Ellipsis¶
Glyphs are rasterized into single-channel signed distance fields, which are size and skew agnostic. More memory efficient but corners may appear rounded.
- Type:
2
- SDF_APPROXIMATION: FontRasterizationMode = Ellipsis¶
Glyphs are rasterized into approximate distance fields, which are size and skew agnostic. More memory and computationally efficient but lower quality.
- Type:
3