unreal.FontImportOptions
¶
- class unreal.FontImportOptions(outer: Optional[Object] = None, name: Union[Name, str] = 'None')¶
Bases:
Object
Holds options for importing fonts.
C++ Source:
Module: Engine
File: FontImportOptions.h
Editor Properties: (see get_editor_property/set_editor_property)
data
(FontImportOptionsData): [Read-Write] Data: The actual data for this object. We wrap it in a struct so that we can copy it around between objects.