unreal.FontImportOptions

class unreal.FontImportOptions(outer: Optional[Object] = None, name: Union[Name, str] = 'None')

Bases: Object

Holds options for importing fonts.

C++ Source:

  • Module: Engine

  • File: FontImportOptions.h

Editor Properties: (see get_editor_property/set_editor_property)

  • data (FontImportOptionsData): [Read-Write] Data: The actual data for this object. We wrap it in a struct so that we can copy it around between objects.