unreal.FontFacePlatformRasterizationOverrides

class unreal.FontFacePlatformRasterizationOverrides

Bases: StructBase

Remapping of rasterization modes

C++ Source:

  • Module: Engine

  • File: FontFace.h

Editor Properties: (see get_editor_property/set_editor_property)

  • msdf_override (FontRasterizationMode): [Read-Write] Rasterization mode to be used instead of Sharp (Multi-Channel SDF)

  • sdf_approximation_override (FontRasterizationMode): [Read-Write] Rasterization mode to be used instead of Fast (Approximate SDF)

  • sdf_override (FontRasterizationMode): [Read-Write] Rasterization mode to be used instead of Smooth (Plain SDF)