unreal.FontFacePlatformRasterizationOverrides¶
- class unreal.FontFacePlatformRasterizationOverrides¶
Bases:
StructBaseRemapping of rasterization modes
C++ Source:
Module: Engine
File: FontFace.h
Editor Properties: (see get_editor_property/set_editor_property)
msdf_override(FontRasterizationMode): [Read-Write] Rasterization mode to be used instead of Sharp (Multi-Channel SDF)sdf_approximation_override(FontRasterizationMode): [Read-Write] Rasterization mode to be used instead of Fast (Approximate SDF)sdf_override(FontRasterizationMode): [Read-Write] Rasterization mode to be used instead of Smooth (Plain SDF)