unreal.FollowPathRotationType¶
- class unreal.FollowPathRotationType¶
Bases:
EnumBaseControls how rotation is handled during pathing
C++ Source:
Plugin: MoverExamples
Module: MoverExamples
File: FollowPathMode.h
- ALIGN_WITH_PATH: FollowPathRotationType = Ellipsis¶
Orient moving actor to the path
- Type:
2
- ALIGN_WITH_PATH_TANGENTS: FollowPathRotationType = Ellipsis¶
Orient moving actor by intepolating between path tangents
- Type:
1
- FIXED: FollowPathRotationType = Ellipsis¶
Maintain original actor orientation
- Type:
0