unreal.FollicleMaskOptions
¶
- class unreal.FollicleMaskOptions(groom: GroomAsset = Ellipsis, channel: FollicleMaskChannel = Ellipsis)¶
Bases:
StructBase
Follicle Mask Options
C++ Source:
Plugin: HairStrands
Module: HairStrandsCore
File: GroomCreateFollicleMaskOptions.h
Editor Properties: (see get_editor_property/set_editor_property)
channel
(FollicleMaskChannel): [Read-Write] Channel: Texture channel in which the groom’s roots mask will be writtent to.groom
(GroomAsset): [Read-Only] Groom: Groom asset
- property channel: FollicleMaskChannel¶
[Read-Write] Channel: Texture channel in which the groom’s roots mask will be writtent to.
- Type:
- property groom: GroomAsset¶
[Read-Only] Groom: Groom asset
- Type: