unreal.FollicleMaskOptions

class unreal.FollicleMaskOptions(groom: GroomAsset = Ellipsis, channel: FollicleMaskChannel = Ellipsis)

Bases: StructBase

Follicle Mask Options

C++ Source:

  • Plugin: HairStrands

  • Module: HairStrandsCore

  • File: GroomCreateFollicleMaskOptions.h

Editor Properties: (see get_editor_property/set_editor_property)

  • channel (FollicleMaskChannel): [Read-Write] Channel: Texture channel in which the groom’s roots mask will be writtent to.

  • groom (GroomAsset): [Read-Only] Groom: Groom asset

property channel: FollicleMaskChannel

[Read-Write] Channel: Texture channel in which the groom’s roots mask will be writtent to.

Type:

(FollicleMaskChannel)

property groom: GroomAsset

[Read-Only] Groom: Groom asset

Type:

(GroomAsset)