unreal.FoliageTypeObject
¶
- class unreal.FoliageTypeObject¶
Bases:
StructBase
A wrapper struct used to allow the use of either FoliageType assets or FoliageType blueprint classes
C++ Source:
Module: Foliage
File: FoliageTypeObject.h
Editor Properties: (see get_editor_property/set_editor_property)
foliage_type_object
(Object): [Read-Write] The foliage type that will be spawned by the procedural foliage simulation