unreal.FoliageDensityFalloff
¶
- class unreal.FoliageDensityFalloff¶
Bases:
StructBase
Foliage Density Falloff
C++ Source:
Module: Foliage
File: FoliageType.h
Editor Properties: (see get_editor_property/set_editor_property)
falloff_curve
(RuntimeFloatCurve): [Read-Write] Density as a function of normalized distance (i.e. distance from Procedural Foliage Volume / Max Volume Extent). X = 0 corresponds to Normalized distance = 0, X = 1 corresponds to Normalized distance = Max distance. Y = 0 corresponds to 0% probability of keeping instance, Y = 1 corresponds to 100% probability of keeping instance.use_falloff_curve
(bool): [Read-Write]