unreal.FloorConstraintToesDefinition¶
- class unreal.FloorConstraintToesDefinition(alpha: float = 0.0, responsiveness: float = 0.0, cutoff_frequency: float = 0.0, velocity_cutoff_frequency: float = 0.0)¶
Bases:
StructBaseFloor Constraint Toes Definition
C++ Source:
Plugin: IKRig
Module: IKRig
File: FloorConstraintOp.h
Editor Properties: (see get_editor_property/set_editor_property)
all_toes(Array[FloorConstraintToeDefinition]): [Read-Write] An array of toes to bend when contacting the flooralpha(double): [Read-Write] Default 1.0. Range 0 to 1. Blend the effect of the toe solver on/off.cutoff_frequency(float): [Read-Write] Minimum cutoff frequency for the One Euro Filter (higher = less smoothing).responsiveness(float): [Read-Write] Speed coefficient; increases cutoff when signal changes quickly (reactivity).velocity_cutoff_frequency(float): [Read-Write] Cutoff frequency for the derivative smoothing step.
- property alpha: float¶
[Read-Write] Default 1.0. Range 0 to 1. Blend the effect of the toe solver on/off.
- Type:
(double)
- property cutoff_frequency: float¶
[Read-Write] Minimum cutoff frequency for the One Euro Filter (higher = less smoothing).
- Type:
(float)