unreal.FloorConstraintToesDefinition

class unreal.FloorConstraintToesDefinition(alpha: float = 0.0, responsiveness: float = 0.0, cutoff_frequency: float = 0.0, velocity_cutoff_frequency: float = 0.0)

Bases: StructBase

Floor Constraint Toes Definition

C++ Source:

  • Plugin: IKRig

  • Module: IKRig

  • File: FloorConstraintOp.h

Editor Properties: (see get_editor_property/set_editor_property)

  • all_toes (Array[FloorConstraintToeDefinition]): [Read-Write] An array of toes to bend when contacting the floor

  • alpha (double): [Read-Write] Default 1.0. Range 0 to 1. Blend the effect of the toe solver on/off.

  • cutoff_frequency (float): [Read-Write] Minimum cutoff frequency for the One Euro Filter (higher = less smoothing).

  • responsiveness (float): [Read-Write] Speed coefficient; increases cutoff when signal changes quickly (reactivity).

  • velocity_cutoff_frequency (float): [Read-Write] Cutoff frequency for the derivative smoothing step.

property alpha: float

[Read-Write] Default 1.0. Range 0 to 1. Blend the effect of the toe solver on/off.

Type:

(double)

property cutoff_frequency: float

[Read-Write] Minimum cutoff frequency for the One Euro Filter (higher = less smoothing).

Type:

(float)

property responsiveness: float

[Read-Write] Speed coefficient; increases cutoff when signal changes quickly (reactivity).

Type:

(float)

property velocity_cutoff_frequency: float

[Read-Write] Cutoff frequency for the derivative smoothing step.

Type:

(float)